About Age of Strategy
Age of Strategy is a free pixely turn based Strategy Game set in the age of empires and knights, vikings and samurais, winged hussars and Templars and many more! If you find any problem, write me so i can fix immediately!...
Age of Strategy is a free pixely turn based Strategy Game set in the age of empires and knights, vikings and samurais, winged hussars and Templars and many more! If you find any problem, write me so i can fix immediately! Loads of campaigns, skirmishes and multiplayer games are waiting for you! NOT a pay to win game! The in-app payment option is for speeding up progress. The game is a retro-like 16-bit game, so it is not pretty and it has no fancy animations. This is a pure gameplay-oriented turn based strategy. ***FEATURES*** - More than 500 Campaign maps to pass (Historical ones too! eg: Battle of Troy and so on) - More than 140 Skirmish maps to fight on - More than 350 units and buildings - More than 120 technologies to invent - Rewarding system: Collecting stars on each map (Based on your performance) will grant you gems used for unlocking new troops or buildings! - Spell Upgrades: Do you find a map too hard? You can ease the difficulty with various spells that can be bought with gems! (Used on consumption) - Battle against AI on skirmish maps like in classic strategy games! - Battle against or with real players worldwide! - Upgrades section containing hundreds of new units, technologies and buildings openable with gems (Including some fun units)! ***UNIT REQUESTS*** There are many requests for new and unique units (eg. historical heroes), I am pretty open to this since it's pretty easy to implement a new unit. Please join the forum, post there the idea and i will make it! ***IF YOU INSTALL IT*** - Please be kind with the rating, since the developer is me alone, and i plan to fix every problem and bring in new things! (eg. mapeditor, unit editor) - Feel free to send me any suggestions concerning any part of the game (Gameplay, units, unit properties, new unit suggestions, graphics etc...) - If you would like to take part in creating this game (eg. maps, graphics, translation, ideas) send me an email and/or join the forums/discord! ***FOR A START*** 1. Go to Single Player (Or skirmish) 2. Play a map 3. If you have any, send me suggestions! 4. If not, enjoy the game! Have fun!
Previous Versions
Here you can find the changelog of Age of Strategy since it was posted on our website on 2023-07-03 21:54:38.
The latest version is 1.030 and it was updated on 2026-10-14 17:00:08. See below the changes in each version.
Age of Strategy version 1.030
Updated At: 2026-10-14
Changes: Version History 2026-09-16 version 1.1946
New Units:
Crouching Tiger Cannon
Great general cannon
Mountain Fortress
New Skinpack: Stylized (more will come!):
New map:in FAN maps section
2026-08-21 version 1.1944+1.1945
Change:Archers, war machines have ballistic trajectory on their arrows/projectiles
Change:Several bugfixes
2026-07-24 version 1.1943
New random maps:Isla Papagayo 35x35,Old Road Test 70x45,Bavarian Woods 12x18
Change:when units are selected, you have the "change mode" button for all units (not only builders) to switch from mixed (move + attack) mode to only movement mode
2026-06-25 version 1.1942
New campaign:Chronicles Of Sir Haric
New campaign:Valdoria
Skins:New skins in Paladins and Northern Crusades packs
2026-06-08 version 1.1942
Hotfix:The rare catapult on-die animation crash is fixed
2026-05-30 version 1.1941
Mapeditor change:Trigger activation effect now restarts the internal counter too for the condition: "Cond: Countdown per turn in Nr1 for Player1"
2026-05-02 version 1.194
New random maps:Camino A La Aldea 20x40,Colonia Colina Small 40x40,Colonia Colina Mid 50x50,Frontiers 30x30
New multiplayer scenario maps:Camp User Peloponnesian War 60x70,Camp User Mountain 30x30
New Historical maps:Battle of Otterburn
New maps maps:in FAN maps section (2)
2026-04-12 version 1.193
New maps: in Fan maps section (1 maps)
New Skins:in Paladin Knights thanks to Gofficgrimace!:
New Skinpack: Parthia thanks to Gofficgrimace!:
New Skinpack: Northern Crusades thanks to Gofficgrimace!:
Change:Trigger editor slightly changed to show on the list what conditions/effects are doing (-> easier to use) 1.030 Oct 7 Language:Language selection options
New multiplayer scenario maps:Faction war 50x50
New campaign:History Of Hunters
New campaign:The Sea People
New random maps:Migration 35x35,Bosque Sombrio 35x35,Prison Fight Remake 25x30
New multiplayer scenario maps:Camp User Spanish Reconqista Multiplayer 75x75
New Scenario map:Siege of Constantinapole
New Units:
Master Chinese Cavalry
Elite Chinese Cavalry
Master Chinese Horse Archer
Elite Chinese Horse Archer
Qing Bannerman
Change:Qing Bannerman got balanced
Change:Battlefield blacksmith abilities affect only Culture neutral and European units
New Skinpack: Holy wars:
Join us on Discord, links are in game under "Others" button!
Maybe your idea will be in the next update 1.029 Feb 20 New Units:
Master Chinese Spearman
Elite Chinese Spearman
Master Chinese Archer
Elite Chinese Archer
Leader Tlacochacaltl
New campaign:Invaders Campaign
New maps:In maps from FANS section(2)
New GEM source:FANS maps give gems too on completion!
Balance:Docks (building) now is counted as Military Building for the sake of I. Development Age requirements.
Balance:Galley, Trireme and Turtle ship upgrades are now counted as core unit upgrades for the sake of Age requirements.
Graphics:Improved visuals for Jaguar and Eagle Warriors
Fix:The AGE advancing Tutorial is fixed now
Change:Coolguy got nerfed 1.028 11/12/2025 +For yesterday's update:
New tutorial map: About the AGEs + Help section have writing about Ages
New random maps:Deltas 35x35,Vikings Land Sco 50x50,Age Of Rock 50x50
New campaign maps: in Anocobra(1)
New campaign maps: in FAN maps(1)
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BIG Change (Overhaul) - Age Techs:
Whole gameplay - a lot of units and more importantly - techs are now split into ages by introducing required age techs, which can be researched in TC or Advancement Center after meeting requirements.
Initially only very basic units and techs can be produced.
Age techs unlock things, but also grant a lot of techs which are 1 age tech behind.
I. Development Age
requirements:
- 1 Military building (construct e.g. barracks, archery or stables).
- 1 Invention building (blacksmith, advancements center or culture-specific buildings) .
II. Expansion Age
requirements:
- 1 Base unit upgrade (any of the techs upgrading main battle units like swordsmen or knighs or granting main battle boosts, except typical blacksmith boosts)
- 1 Support unit upgrade (any of the techs upgrading archers, specialised anti-units and other techs boosting them or unlocking support abilities)
- 1 Mega building (e.g. Castle, Monastery, Harbor) .
III. Golden Age
requirements:
- 1 Base unit upgrade II (any of more advanced tech upgrading main battle units e.g. To Man-At_arms, To Cavalier, Warpaint, Bronze Masterworks)
- 1 Support unit upgrade II (any of more advanced techs upgrading archers, specialised anti-units or unlocking support abilities, e.g. To Arbalest, To Halberdier, Mask of Oni, Auxila Summons)
- 1 Adv. technology (various late game techs, like Reach, Hoop-and-Stave Cannon Construction, Navigation, Medicine) .
New Units:
House of Warriors - new american factory building (replacing Primitive Hut)
Elite Aztec Spearman
Elite Aztec Archer
Elite Aztec Slinger
Change: Aztec Archer can be trained from TC
Change: Contracts can now also be researched in Barracks, Archery Range, Stables and Advancements Center
Change: Both upgrade techs of spearman unit (To Gisarmeman and To Halberdier) cost 3-> 4
Change: Advanced Ballistics doesn't require Field Artillery anymore.
Change: Elephant Castles tech no longer requires Spacious Chariot. 1.027 08/14/2025 BIG Change!: Age Techs:
Whole gameplay - a lot of units and more importantly - techs are now split into ages by introducing required age techs, which can be researched in TC or Advancement Center after meeting requirements.
Initially only very basic units and techs can be produced.
Age techs unlock things, but also grant a lot of techs which are 1 age tech behind.
Development Age - requirements: Military Organization (available in barracks, archery or stables) and Development Focus (available in cultural and other factories, except mega and TC). Both are 1 cost techs.
Expansion Age - requirements: Core unit development (granted by techs upgrading main battle units or granting main battle boosts, except typical blacksmith boosts), Support unit development (granted by techs upgrading archers, specialised anti-units and other techs boosting them or unlocking support abilities) and Local authorities (1 cost tech researchable in mega factories).
Golden Age - requirements: Advanced core unit development (granted by higher level techs like required by previous age), Support unit development (similarly, higher level) and Inventions Investments (granted by various late game techs).
New Units:
House of Warriors - new american factory building (replacing Primitive Hut)
Elite Aztec Spearman
Elite Aztec Archer
Elite Aztec Slinger
Change: Aztec Archer can be trained from TC
Change: Contracts can now also be researched in Barracks, Archery Range, Stables and Advancements Center
Change: Both upgrade techs of spearman unit (To Gisarmeman and To Halberdier) cost 3-> 4
Change: Advanced Ballistics doesn't require Field Artillery anymore.
Change: Elephant Castles tech no longer requires Spacious Chariot. 1.026 08/12/2025 UI Changes:
Player Profile page (by clicking on avatar in eg. chat)
Friends module
Campaigns show completeness (started / completed / completed with 3 stars)
Mapeditor new feature: Triggers for the endless possibilities.
Mapeditor new feature: auto decoration button
Notification about 'Your turn" in multiplayer games
Unit HP bar is more visible
Map scrolling accelerated
Page numbering on Upgrades section.
New Units:
Chinese Commander
Chinese Barracks
New campaign:First Crusade
New maps: in FAN maps section (1 maps)
New random maps:Northern Cascades 50x50, renewed Faction arena map 42x42
Feature: using mapeditor triggers you can change ability range + ability power of units
Bug:Taxiarchos got nerfed temporarily because of an engine limitation 1.025 05/03/2025 New Units:
Chinese Horse Archer
Chinese Cavalry
New random maps:Sand Scorpion 50x50
New campaign maps: in Wildlands(2)
New campaign maps: in Anocobra(1)
Change:Great Flag aura range 4-> 6
Change:Petardier and Demolition ship Explode Self can now target self too.
Change:Mamelukes were missing [Heavy armored] category.
Change:Hastati can be trained in TC and village.
Fix:Horse Handgonneer didn't have ability power properly set. Now ability should deal intended damage.
Fix:Noyan Promise couldn't properly target.
Fix:Board Ship ability was set with a varying range, so Carrack with default ability range -1 couldn't use it.
Fix:Removed unused Wagon aura.
Fix:Hungarian Hussar can no longer be affected by Battlefield Blacksmith abilities.
Engine Change:Player get notified if opponent stopped its production in a building
Fix:Effects staying on units are handled properly when re-applying/casting same effect
Fix:You can no more enter into ally carriers (in those special cases you were able)
Fix:On statsheet some excess commas are now removed 1.024 12/02/2024 New Units:
Chinese Archer
Chinese Ge weilder
Chinese spearman
New campaign:Wildlands
New random maps:Cross Roads 30x30, Strategic Invasion 30x50, Sand Scorpion 50x50,Circle Of Death Ffa 6 50x50,Winter War Sco 50x50
New skins:In Renaissance pack
New skinpacks:High Middle Ages, Etruscan
Changes: Nordic category to Norman Lancer
Cannoneers stats changed +hp +p.armor
From now village can invent town patrol tech
Hwacha can move and shoot in same turn from now
Great flag is occupiable 1.022 10/11/2024 New campaigns:Across Worlds, Anocobra
New maps: in Historical maps section (1 maps)
New maps: in FAN maps section (3 maps)
New random maps:Scorched Wasteland 31x31
New multiplayer scenario maps:Faction Arena 46x46, Castle Fight 2 40x40
New skins:Renaissance pack
New game modes: for local and multiplayer matches:
Last TC standing
Regicide
Capture the artifact
Nomad
New mapeditor features:Several new options, including inheriting units from preceding campaign map (for campaign designers)
Engine change:Cooldowns now kept between transforms of the unit (if the new form also has that effect)
Engine change:Summoning abilities will consume sacrifice costs AFTER summoning is successful (so no longer accidentally cancelled summons will take your sacrificed units)
Fix:Messages are shown only for the interested players: new tech invented, pop limit reached, unique or legendary rule, factory limits reached, also ALL messaging triggers
Fix:Factories inventing a tech will no longer re-start same tech invention again
Bugfix:War canoe didn't remove terrain drawbacks for units it can carry.
Bugfix:Organ gun was not requiring Gunpowder tech before.
Change:Galley line p.armor decreased. 6/7/8-> 4/5/6
Change:Trireme line p.armor increased. 3/4/5-> 4/5/6
Change:Foot Knight and all other with same bonuses (Mercenary Foot Knight, Nordic Warlord, Huskarl, Spartan Hoplite, Taxiarchos, Jaguar Warrior , Rajput, Legionary, Pretorian, Druzhinnik, Teuton Foot Knight) bonus damage vs [Medium Infantry] +30% -> +45%
Change:Knight and all other with same bonuses (Axe Knight, Crusade Cavalry, Crusade Knight, Crusader Leader, Mounted Templar Knight, Teuton Knight, Teuton Lancer, Companion Cavalry, Samurai Cavalry, Daimyo, Disband Knight, Hussar, Lord Knight, Condotierro, Gallic Cavalry, Arabic Cavalry, Amir, Noyan, Reiter, Centurion, Equites, Auxilary Cavalry, War Elephant, Persian Elephant) bonus damage vs [Heavy Infantry] +75% -> +65%
Change:Chariot and all other with same bonuses (Celtic Chariot, Shield Knight, Catahract, Lazarus Knight) bonus damage vs [Heavy Infantry] +60% -> +50%
Change:Battlefield blacksmith ability range +1, Makeshift Tools ability Mend Rate +2 -> +4, all 3 of abilities lasts 3-> 4 turns.
Change:Macemen damage bonus vs Heavy Infantry +100%-> +50%+6.
Change:Flailmen no longer ignore armor. Attack power 12/14-> 9/11, but weapon effect dealing straight armor ignoring damage vs flesh and blood enemies is added with power 4/5. 1.021 08/22/2024 New unit:Organ gun - aoe anti-unit siege weapon.
New building:Teocalli - mezoamerican mega.
New feature:Setting Avatar option for yourself to appear on profile label and in multipalyer chat.
New campaign:Crusade Reborn
New random maps:Great Lake 75x75
New campaign map:in Terror of the Seas
New maps: in FAN maps section (1 map)
Fix:Harbor no longer leaves unit carried alive when destroyed. Actions corrected to 2 at start.
Fix:Balista Shot damage. Changed bonuses from value to pure percentage for that.
Change:Harbor no longer leaves unit carried alive when destroyed. 1.020 07/07/2024 Fix:The neverending AI turn bug fix (happened eg. on AI Elephant ability usage)
New skins:in Cohort 70 with the old hastati/principe/triarii sprites, as those are reskinned now
New historical map:Hungarian history: First Battle of Augsburg (910), Raids on Europe
New random maps:Steppes Medium 35x35, Prussian Lands 35x35
New maps: in Historical maps section (1 map) + Battle of Trebia map updated + some other map intro text updated(Battle of Roses, Battle on the Ice, Battle of Poitiers)
New feature: The string-filter in unit listings from now filters not only the unit name, but their category and spec abilities too 1.019 06/17/2024 New units:
Topornik - unusual irregular infantry acting as anti-siege with much lowered anti-buidling bonuses, but addition of anti-infantry.
New random maps:Isle Of Flowers 50x50
New skins:Middle-East pack
New mapeditor feature:New options to make fixed 2player 4 player and max 4 player Random maps (there is a placeable scroll looking object)
New skinpack: Dark Ages.
Graphics change: Towers, Fort and Castle have changed images. Previous ones are accessible in Retro skin pack now.
New map editor units:
Small fort - indestructible, capturable, granting defence bonuses.
Port - indestructible, capturable, having limited production, but not counting as a factory.
Village - indestructible, capturable, acts like TC (increases counts, defence), but has much more limited production.
New abilities: Mercenary camp is getting aura to delay leaving in range.
Noyan (steppe leader) gets ability promise to add another turn to leaving on specified unit.
Celtic Oppidium gets Catapult Shot.
Roman Castrum gets Ballista Shot.
Japanese Shiro gets Area Stones Shot (like ballsita area mode).
Change: Mercenary Horse Archer range 6-> 5.
Change: Burn it all weapon effects (both) are no longer stacking on itself.
Rebalance: Some less armored infantry are getting slightly changed stats:
Swordsman HP 18|21|24 -> 18|22|26
Spearman HP 13|16|18 -> 13|16|19, armor 1/1|1/1|1/1 -> 1/1|1/1|2/1
Armored Spearman HP 18|21|24 -> 18|22|26, armor 1/1|1/2|2/2 -> 1/2|1/3|2/4.
Pikeman HP 16|18 -> 16|19
Crusade Spearman HP 16-> 18, power 6-> 7
Crusade Halberdier armors 1/1-> 1/3, power 9-> 10
Billman HP 21-> 24, armors 1/1-> 1/2
Zweihander no longer available at TC.
Prayer gives HP 1-> 2, armors 1/1, but now affects all religious and crusaders.
Availability changes: Now available in TC:
Armored Spearman, Peltast, Aztec Warrior.
No longer available in TC:
Zweihander
Available in Castle: Shield Knight and upgrades.
Fix:Several random and campaign maps got fixed of glitches + bridges are walkable now
New on iOS:The multiplayer messaging window can flare / point to a location 1.018 04/30/2024 New units:
Nomad Horse Archer - horse archer mercenary - while machanics are the same as other mercs, it can be seen as other types of pay, as e.g. feeding whole family group. Is categorised as Steppe too.
Mangonel - lower range with weaker aoe than catapult, but cheaper, easier to deploy and a bit higher damage.
Mercenary Camp - factory dedicated to mercs available after Contracts research.
New upgrades:
To Heavy Mangonel - upgrade for new siege engine.
New random maps:Golden horizon 50x50
New skins:In Alternatives pack, some Romans are reskinned
Change: Phalangite attack 8-> 10, but bonuses decreased to +20%+5 vs [Mounted], +40%+7 vs [Heavy Cavalry][Slow], +50%+9 vs [Medium Cavalry], [Melee][Chariot], +60%+13 vs vs [Heavy Cavalry], except [Slow] and +80%+18 vs [Elephant].
Change: Ballista siege setup attack 8/10-> 10/12.
Change: Ballista ship HP 26/36-> 31/41, armors 0|4 / 2|6 -> 1|5 / 2|7.
Change: Missionary HP 10/10-> 13/16. Priest HP 10/10 -> 10/12.
Change: Prayer tech gives additional +1 HP too.
Change: Phalangite is trainable in TC, but requires Gymnasion.
Change: Contracts tech is researchable in mega buildings only now.
Change: Galley line construction affecting decreased, so build time increased from 9/8 to 12/10.
Change: Trireme, Fire Siphon and Turtle ship lines have additonal ability "All to rows", which increases speed by 2 at the cost of action to help them not be outmanouvered so easy.
Rebalance - all skirmishers percentage bonuses significantly lowered, but with constant value added in a way, so damage is around the same without any techs or abilities increasing attack. Small bonus vs flesh and blood misc support untis added too. Details:
Skirmisher line - +25%-> +10%+1 vs mounted, +0%-> +20%+1 vs support, +70%-> +50%+0/1/2 vs foot shooters, +125%-> +70%+3/4/5 vs mounted shooters, +400%-> +100%+12/15/18 vs elephant shooters.
Skirmisher Horseman line - +25%-> +10%+1 vs mounted, +0%-> +20%+1 vs support, +100%-> +50%+3 vs foot shooters, +150%-> +70%+4/5 vs mounted shooters, +400%-> +100%+15/18 vs elephant shooters.
Fix:Structure constructions no longer loses their fractional values because of any tech getting invented. 1.017 03/17/2024 New units:
- Harbor
- Chukcha 1.016 01/23/2024 iOS changes:
Promo code button (eg. From Discord)
New units:
Bombard - proper siege cannon. Powerful, but inonvenient to use.
Catapult Tower - aoe anti-siege weapons tower.
New upgrades:
To Heavy Catapult Tower - upgrade for new tower.
New techs:
Bronze Masterworks - hellenic tech, boosting heavy armored units resilence.
Linothorax - hellenic tech, boosting medium armored units resilence.
Obsidian fragments - mezo-american tech adding melee units additional weapon effect.
Obsidian fragility - mezo-american tech adding all units additional weapon effect, stacking with the one above.
(Remark: all new things in this release are not in Upgrades section, so free to use until next update (when they will be upgrades)
Change:Balistae in area mode (except ballista tower) range 5/6 -> 6/7.
Change:Balista in siege mode range 6/7 -> 7/8.
Discord:Invite link is fixed
YouTube:Button to the YouTube channel where you can find AO* games videos, tutorials
New random maps:Coldy 50x50, Coldy 2 50x50
Feature Change:Daily gifts can be collected not only by multiplayer but by playing local games too
Mapeditor:You can flip units and set skins directly in mapeditor, these statuses will be saved on map 1.015 12/25/2023 iOS changes:
- AI turn speedups (will come even more)
- Skip animations button
New skirmish map:Algoma Avalanche 50x50, Centro Poblado 3 30x30
New maps:in Historical maps section (1)
New maps:in FAN maps section (3)
New skinpacks:Greek, Japanese, Byzantine, Nordic
New terrain decoration: celtic walls like elevation decoration.
Change: Balista ship attack 14/17 -> 10/12. It was supposed to be changed along with other balista attacks 1.014 11/22/2023 iOS ui changes:
- Option to skin units while playing the game
- Selected units indicated by a player colored circle under unit
- There is option to show circle under enemy units too
- The main menu ui got reworked
New units:
Toxotai - basic hellenic cheap archer.
Scorpio - small balista type, used in significant numbers in roman legions.
New map:in True Japan Leader campaign
New button:You can set your unit skins during gameplay (new button in "more" ("...") section)
Ui:You can read in-game messages and you can click on units while it is enemy player turn (multiplayer case)
Mapeditor:New decorations, animated terrains and also a decoration pack to make top-down view ships internals
Change:Noyan recieves two auras giving burning weapons to steppe units around.
Change:Senator ability range 5-> 4. Inquisitor ability range 6-> 5. Demoralise range +1.
Change:Balista attack 14/17 -> 10/12. But bonus damage gives additional constant damage returning it for targets against which unit had bonuses (except light infantry).
Change:Yabusame melee attack costs 3 actions, but has 6 power. Mongolian Archer melee attack costs 2 actions, but has 5 power.
Change:Mounted skirmishers also get melee attack:
Skirmisher horseman 4/5 power.
Numidian
Change:Miners mend rate 32-> 18, but mines contruction affect 19%-> 33%, so they are build in the same time. What is affected are various other groundworks.
Change:Cretan archer HP 11-> 13, range 5-> 6, ability range 0-> 1, speed 3-> 4. It's also added category [Hellenic].
Reskin:Roman Castrum recieved grey, more stone like castrum image. Old image (with slight changes) is moved to alternatives skin pack. 1.012 10/02/2023 Only iOS Change:New button to set production in multiple factories at once
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New skins: Hastati, Principes
Also many many other changes, see version 1.011 09/07/2023 New MAP EDITOR and Sandbox option!
Fix:Map panning/scrolling lags in AI turn is fixed
Fix:Player end turn part of AI (instinct actions) got speeded up.
Feature:Blinking for effects icons that will vanish in next turn.
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Rebalance:All mounted archers are given ability of melee attack with light cavalry bonuses and differing power. Beware - can be counterattacked.
Horse Archer melee attack 4/5/6.
Horse Poison Archer melee attack 4 + poison.
Yabusame melee attack 2.
Cuman Horse Archer melee attack 3.
Mongolian Horse Archer melee attack 3.
Boyar melee attack 6.
Horse Crossbowman melee attack 5/6.
Camel Archer melee attack 5.
New terrain:wheat Fields
New Historical maps:Battle of Poitiers
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50, Open field 1v1 updated.
New FAN maps:2 new maps
New Scenario maps:Siege of Constantinople
New Mapeditor feature:You can set Skins to units by triggers
many many more changes - see version log in-game. 1.010 08/12/2023 Cosmetics:Selectable Loading screens and Unit skins/skinpacks!
Daily gifts:You can collect gems and cosmetics daily by playing multiplayer matches!
UI:New floating-confirmation possibility for Waypoint/Building constructions/Some "spawner" abilities (like Explosive barrels on Demolitions ships)!
UI:Melee units have a little animation on attacks, also elephants have some dust-cloud beneath their feet
Fixes:Some bugfixes 1.008 06/14/2023 1.000 06/01/2023
Age of Strategy version 1.029
Updated At: 2026-10-06
Changes: Version History Language:Language selection options
New multiplayer scenario maps:Faction war 50x50
New campaign:History Of Hunters
New campaign:The Sea People
New random maps:Migration 35x35,Bosque Sombrio 35x35,Prison Fight Remake 25x30
New multiplayer scenario maps:Camp User Spanish Reconqista Multiplayer 75x75
New Scenario map:Siege of Constantinapole
New Units:
Master Chinese Cavalry
Elite Chinese Cavalry
Master Chinese Horse Archer
Elite Chinese Horse Archer
Qing Bannerman
Change:Qing Bannerman got balanced
Change:Battlefield blacksmith abilities affect only Culture neutral and European units
New Skinpack: Holy wars:
Join us on Discord, links are in game under "Others" button!
Maybe your idea will be in the next update 1.029 Feb 20 New Units:
Master Chinese Spearman
Elite Chinese Spearman
Master Chinese Archer
Elite Chinese Archer
Leader Tlacochacaltl
New campaign:Invaders Campaign
New maps:In maps from FANS section(2)
New GEM source:FANS maps give gems too on completion!
Balance:Docks (building) now is counted as Military Building for the sake of I. Development Age requirements.
Balance:Galley, Trireme and Turtle ship upgrades are now counted as core unit upgrades for the sake of Age requirements.
Graphics:Improved visuals for Jaguar and Eagle Warriors
Fix:The AGE advancing Tutorial is fixed now
Change:Coolguy got nerfed 1.028 11/12/2025 +For yesterday's update:
New tutorial map: About the AGEs + Help section have writing about Ages
New random maps:Deltas 35x35,Vikings Land Sco 50x50,Age Of Rock 50x50
New campaign maps: in Anocobra(1)
New campaign maps: in FAN maps(1)
--------
BIG Change (Overhaul) - Age Techs:
Whole gameplay - a lot of units and more importantly - techs are now split into ages by introducing required age techs, which can be researched in TC or Advancement Center after meeting requirements.
Initially only very basic units and techs can be produced.
Age techs unlock things, but also grant a lot of techs which are 1 age tech behind.
I. Development Age
requirements:
- 1 Military building (construct e.g. barracks, archery or stables).
- 1 Invention building (blacksmith, advancements center or culture-specific buildings) .
II. Expansion Age
requirements:
- 1 Base unit upgrade (any of the techs upgrading main battle units like swordsmen or knighs or granting main battle boosts, except typical blacksmith boosts)
- 1 Support unit upgrade (any of the techs upgrading archers, specialised anti-units and other techs boosting them or unlocking support abilities)
- 1 Mega building (e.g. Castle, Monastery, Harbor) .
III. Golden Age
requirements:
- 1 Base unit upgrade II (any of more advanced tech upgrading main battle units e.g. To Man-At_arms, To Cavalier, Warpaint, Bronze Masterworks)
- 1 Support unit upgrade II (any of more advanced techs upgrading archers, specialised anti-units or unlocking support abilities, e.g. To Arbalest, To Halberdier, Mask of Oni, Auxila Summons)
- 1 Adv. technology (various late game techs, like Reach, Hoop-and-Stave Cannon Construction, Navigation, Medicine) .
New Units:
House of Warriors - new american factory building (replacing Primitive Hut)
Elite Aztec Spearman
Elite Aztec Archer
Elite Aztec Slinger
Change: Aztec Archer can be trained from TC
Change: Contracts can now also be researched in Barracks, Archery Range, Stables and Advancements Center
Change: Both upgrade techs of spearman unit (To Gisarmeman and To Halberdier) cost 3-> 4
Change: Advanced Ballistics doesn't require Field Artillery anymore.
Change: Elephant Castles tech no longer requires Spacious Chariot. 1.027 08/14/2025 BIG Change!: Age Techs:
Whole gameplay - a lot of units and more importantly - techs are now split into ages by introducing required age techs, which can be researched in TC or Advancement Center after meeting requirements.
Initially only very basic units and techs can be produced.
Age techs unlock things, but also grant a lot of techs which are 1 age tech behind.
Development Age - requirements: Military Organization (available in barracks, archery or stables) and Development Focus (available in cultural and other factories, except mega and TC). Both are 1 cost techs.
Expansion Age - requirements: Core unit development (granted by techs upgrading main battle units or granting main battle boosts, except typical blacksmith boosts), Support unit development (granted by techs upgrading archers, specialised anti-units and other techs boosting them or unlocking support abilities) and Local authorities (1 cost tech researchable in mega factories).
Golden Age - requirements: Advanced core unit development (granted by higher level techs like required by previous age), Support unit development (similarly, higher level) and Inventions Investments (granted by various late game techs).
New Units:
House of Warriors - new american factory building (replacing Primitive Hut)
Elite Aztec Spearman
Elite Aztec Archer
Elite Aztec Slinger
Change: Aztec Archer can be trained from TC
Change: Contracts can now also be researched in Barracks, Archery Range, Stables and Advancements Center
Change: Both upgrade techs of spearman unit (To Gisarmeman and To Halberdier) cost 3-> 4
Change: Advanced Ballistics doesn't require Field Artillery anymore.
Change: Elephant Castles tech no longer requires Spacious Chariot. 1.026 08/12/2025 UI Changes:
Player Profile page (by clicking on avatar in eg. chat)
Friends module
Campaigns show completeness (started / completed / completed with 3 stars)
Mapeditor new feature: Triggers for the endless possibilities.
Mapeditor new feature: auto decoration button
Notification about 'Your turn" in multiplayer games
Unit HP bar is more visible
Map scrolling accelerated
Page numbering on Upgrades section.
New Units:
Chinese Commander
Chinese Barracks
New campaign:First Crusade
New maps: in FAN maps section (1 maps)
New random maps:Northern Cascades 50x50, renewed Faction arena map 42x42
Feature: using mapeditor triggers you can change ability range + ability power of units
Bug:Taxiarchos got nerfed temporarily because of an engine limitation 1.025 05/03/2025 New Units:
Chinese Horse Archer
Chinese Cavalry
New random maps:Sand Scorpion 50x50
New campaign maps: in Wildlands(2)
New campaign maps: in Anocobra(1)
Change:Great Flag aura range 4-> 6
Change:Petardier and Demolition ship Explode Self can now target self too.
Change:Mamelukes were missing [Heavy armored] category.
Change:Hastati can be trained in TC and village.
Fix:Horse Handgonneer didn't have ability power properly set. Now ability should deal intended damage.
Fix:Noyan Promise couldn't properly target.
Fix:Board Ship ability was set with a varying range, so Carrack with default ability range -1 couldn't use it.
Fix:Removed unused Wagon aura.
Fix:Hungarian Hussar can no longer be affected by Battlefield Blacksmith abilities.
Engine Change:Player get notified if opponent stopped its production in a building
Fix:Effects staying on units are handled properly when re-applying/casting same effect
Fix:You can no more enter into ally carriers (in those special cases you were able)
Fix:On statsheet some excess commas are now removed 1.024 12/02/2024 New Units:
Chinese Archer
Chinese Ge weilder
Chinese spearman
New campaign:Wildlands
New random maps:Cross Roads 30x30, Strategic Invasion 30x50, Sand Scorpion 50x50,Circle Of Death Ffa 6 50x50,Winter War Sco 50x50
New skins:In Renaissance pack
New skinpacks:High Middle Ages, Etruscan
Changes: Nordic category to Norman Lancer
Cannoneers stats changed +hp +p.armor
From now village can invent town patrol tech
Hwacha can move and shoot in same turn from now
Great flag is occupiable 1.022 10/11/2024 New campaigns:Across Worlds, Anocobra
New maps: in Historical maps section (1 maps)
New maps: in FAN maps section (3 maps)
New random maps:Scorched Wasteland 31x31
New multiplayer scenario maps:Faction Arena 46x46, Castle Fight 2 40x40
New skins:Renaissance pack
New game modes: for local and multiplayer matches:
Last TC standing
Regicide
Capture the artifact
Nomad
New mapeditor features:Several new options, including inheriting units from preceding campaign map (for campaign designers)
Engine change:Cooldowns now kept between transforms of the unit (if the new form also has that effect)
Engine change:Summoning abilities will consume sacrifice costs AFTER summoning is successful (so no longer accidentally cancelled summons will take your sacrificed units)
Fix:Messages are shown only for the interested players: new tech invented, pop limit reached, unique or legendary rule, factory limits reached, also ALL messaging triggers
Fix:Factories inventing a tech will no longer re-start same tech invention again
Bugfix:War canoe didn't remove terrain drawbacks for units it can carry.
Bugfix:Organ gun was not requiring Gunpowder tech before.
Change:Galley line p.armor decreased. 6/7/8-> 4/5/6
Change:Trireme line p.armor increased. 3/4/5-> 4/5/6
Change:Foot Knight and all other with same bonuses (Mercenary Foot Knight, Nordic Warlord, Huskarl, Spartan Hoplite, Taxiarchos, Jaguar Warrior , Rajput, Legionary, Pretorian, Druzhinnik, Teuton Foot Knight) bonus damage vs [Medium Infantry] +30% -> +45%
Change:Knight and all other with same bonuses (Axe Knight, Crusade Cavalry, Crusade Knight, Crusader Leader, Mounted Templar Knight, Teuton Knight, Teuton Lancer, Companion Cavalry, Samurai Cavalry, Daimyo, Disband Knight, Hussar, Lord Knight, Condotierro, Gallic Cavalry, Arabic Cavalry, Amir, Noyan, Reiter, Centurion, Equites, Auxilary Cavalry, War Elephant, Persian Elephant) bonus damage vs [Heavy Infantry] +75% -> +65%
Change:Chariot and all other with same bonuses (Celtic Chariot, Shield Knight, Catahract, Lazarus Knight) bonus damage vs [Heavy Infantry] +60% -> +50%
Change:Battlefield blacksmith ability range +1, Makeshift Tools ability Mend Rate +2 -> +4, all 3 of abilities lasts 3-> 4 turns.
Change:Macemen damage bonus vs Heavy Infantry +100%-> +50%+6.
Change:Flailmen no longer ignore armor. Attack power 12/14-> 9/11, but weapon effect dealing straight armor ignoring damage vs flesh and blood enemies is added with power 4/5. 1.021 08/22/2024 New unit:Organ gun - aoe anti-unit siege weapon.
New building:Teocalli - mezoamerican mega.
New feature:Setting Avatar option for yourself to appear on profile label and in multipalyer chat.
New campaign:Crusade Reborn
New random maps:Great Lake 75x75
New campaign map:in Terror of the Seas
New maps: in FAN maps section (1 map)
Fix:Harbor no longer leaves unit carried alive when destroyed. Actions corrected to 2 at start.
Fix:Balista Shot damage. Changed bonuses from value to pure percentage for that.
Change:Harbor no longer leaves unit carried alive when destroyed. 1.020 07/07/2024 Fix:The neverending AI turn bug fix (happened eg. on AI Elephant ability usage)
New skins:in Cohort 70 with the old hastati/principe/triarii sprites, as those are reskinned now
New historical map:Hungarian history: First Battle of Augsburg (910), Raids on Europe
New random maps:Steppes Medium 35x35, Prussian Lands 35x35
New maps: in Historical maps section (1 map) + Battle of Trebia map updated + some other map intro text updated(Battle of Roses, Battle on the Ice, Battle of Poitiers)
New feature: The string-filter in unit listings from now filters not only the unit name, but their category and spec abilities too 1.019 06/17/2024 New units:
Topornik - unusual irregular infantry acting as anti-siege with much lowered anti-buidling bonuses, but addition of anti-infantry.
New random maps:Isle Of Flowers 50x50
New skins:Middle-East pack
New mapeditor feature:New options to make fixed 2player 4 player and max 4 player Random maps (there is a placeable scroll looking object)
New skinpack: Dark Ages.
Graphics change: Towers, Fort and Castle have changed images. Previous ones are accessible in Retro skin pack now.
New map editor units:
Small fort - indestructible, capturable, granting defence bonuses.
Port - indestructible, capturable, having limited production, but not counting as a factory.
Village - indestructible, capturable, acts like TC (increases counts, defence), but has much more limited production.
New abilities: Mercenary camp is getting aura to delay leaving in range.
Noyan (steppe leader) gets ability promise to add another turn to leaving on specified unit.
Celtic Oppidium gets Catapult Shot.
Roman Castrum gets Ballista Shot.
Japanese Shiro gets Area Stones Shot (like ballsita area mode).
Change: Mercenary Horse Archer range 6-> 5.
Change: Burn it all weapon effects (both) are no longer stacking on itself.
Rebalance: Some less armored infantry are getting slightly changed stats:
Swordsman HP 18|21|24 -> 18|22|26
Spearman HP 13|16|18 -> 13|16|19, armor 1/1|1/1|1/1 -> 1/1|1/1|2/1
Armored Spearman HP 18|21|24 -> 18|22|26, armor 1/1|1/2|2/2 -> 1/2|1/3|2/4.
Pikeman HP 16|18 -> 16|19
Crusade Spearman HP 16-> 18, power 6-> 7
Crusade Halberdier armors 1/1-> 1/3, power 9-> 10
Billman HP 21-> 24, armors 1/1-> 1/2
Zweihander no longer available at TC.
Prayer gives HP 1-> 2, armors 1/1, but now affects all religious and crusaders.
Availability changes: Now available in TC:
Armored Spearman, Peltast, Aztec Warrior.
No longer available in TC:
Zweihander
Available in Castle: Shield Knight and upgrades.
Fix:Several random and campaign maps got fixed of glitches + bridges are walkable now
New on iOS:The multiplayer messaging window can flare / point to a location 1.018 04/30/2024 New units:
Nomad Horse Archer - horse archer mercenary - while machanics are the same as other mercs, it can be seen as other types of pay, as e.g. feeding whole family group. Is categorised as Steppe too.
Mangonel - lower range with weaker aoe than catapult, but cheaper, easier to deploy and a bit higher damage.
Mercenary Camp - factory dedicated to mercs available after Contracts research.
New upgrades:
To Heavy Mangonel - upgrade for new siege engine.
New random maps:Golden horizon 50x50
New skins:In Alternatives pack, some Romans are reskinned
Change: Phalangite attack 8-> 10, but bonuses decreased to +20%+5 vs [Mounted], +40%+7 vs [Heavy Cavalry][Slow], +50%+9 vs [Medium Cavalry], [Melee][Chariot], +60%+13 vs vs [Heavy Cavalry], except [Slow] and +80%+18 vs [Elephant].
Change: Ballista siege setup attack 8/10-> 10/12.
Change: Ballista ship HP 26/36-> 31/41, armors 0|4 / 2|6 -> 1|5 / 2|7.
Change: Missionary HP 10/10-> 13/16. Priest HP 10/10 -> 10/12.
Change: Prayer tech gives additional +1 HP too.
Change: Phalangite is trainable in TC, but requires Gymnasion.
Change: Contracts tech is researchable in mega buildings only now.
Change: Galley line construction affecting decreased, so build time increased from 9/8 to 12/10.
Change: Trireme, Fire Siphon and Turtle ship lines have additonal ability "All to rows", which increases speed by 2 at the cost of action to help them not be outmanouvered so easy.
Rebalance - all skirmishers percentage bonuses significantly lowered, but with constant value added in a way, so damage is around the same without any techs or abilities increasing attack. Small bonus vs flesh and blood misc support untis added too. Details:
Skirmisher line - +25%-> +10%+1 vs mounted, +0%-> +20%+1 vs support, +70%-> +50%+0/1/2 vs foot shooters, +125%-> +70%+3/4/5 vs mounted shooters, +400%-> +100%+12/15/18 vs elephant shooters.
Skirmisher Horseman line - +25%-> +10%+1 vs mounted, +0%-> +20%+1 vs support, +100%-> +50%+3 vs foot shooters, +150%-> +70%+4/5 vs mounted shooters, +400%-> +100%+15/18 vs elephant shooters.
Fix:Structure constructions no longer loses their fractional values because of any tech getting invented. 1.017 03/17/2024 New units:
- Harbor
- Chukcha 1.016 01/23/2024 iOS changes:
Promo code button (eg. From Discord)
New units:
Bombard - proper siege cannon. Powerful, but inonvenient to use.
Catapult Tower - aoe anti-siege weapons tower.
New upgrades:
To Heavy Catapult Tower - upgrade for new tower.
New techs:
Bronze Masterworks - hellenic tech, boosting heavy armored units resilence.
Linothorax - hellenic tech, boosting medium armored units resilence.
Obsidian fragments - mezo-american tech adding melee units additional weapon effect.
Obsidian fragility - mezo-american tech adding all units additional weapon effect, stacking with the one above.
(Remark: all new things in this release are not in Upgrades section, so free to use until next update (when they will be upgrades)
Change:Balistae in area mode (except ballista tower) range 5/6 -> 6/7.
Change:Balista in siege mode range 6/7 -> 7/8.
Discord:Invite link is fixed
YouTube:Button to the YouTube channel where you can find AO* games videos, tutorials
New random maps:Coldy 50x50, Coldy 2 50x50
Feature Change:Daily gifts can be collected not only by multiplayer but by playing local games too
Mapeditor:You can flip units and set skins directly in mapeditor, these statuses will be saved on map 1.015 12/25/2023 iOS changes:
- AI turn speedups (will come even more)
- Skip animations button
New skirmish map:Algoma Avalanche 50x50, Centro Poblado 3 30x30
New maps:in Historical maps section (1)
New maps:in FAN maps section (3)
New skinpacks:Greek, Japanese, Byzantine, Nordic
New terrain decoration: celtic walls like elevation decoration.
Change: Balista ship attack 14/17 -> 10/12. It was supposed to be changed along with other balista attacks 1.014 11/22/2023 iOS ui changes:
- Option to skin units while playing the game
- Selected units indicated by a player colored circle under unit
- There is option to show circle under enemy units too
- The main menu ui got reworked
New units:
Toxotai - basic hellenic cheap archer.
Scorpio - small balista type, used in significant numbers in roman legions.
New map:in True Japan Leader campaign
New button:You can set your unit skins during gameplay (new button in "more" ("...") section)
Ui:You can read in-game messages and you can click on units while it is enemy player turn (multiplayer case)
Mapeditor:New decorations, animated terrains and also a decoration pack to make top-down view ships internals
Change:Noyan recieves two auras giving burning weapons to steppe units around.
Change:Senator ability range 5-> 4. Inquisitor ability range 6-> 5. Demoralise range +1.
Change:Balista attack 14/17 -> 10/12. But bonus damage gives additional constant damage returning it for targets against which unit had bonuses (except light infantry).
Change:Yabusame melee attack costs 3 actions, but has 6 power. Mongolian Archer melee attack costs 2 actions, but has 5 power.
Change:Mounted skirmishers also get melee attack:
Skirmisher horseman 4/5 power.
Numidian
Change:Miners mend rate 32-> 18, but mines contruction affect 19%-> 33%, so they are build in the same time. What is affected are various other groundworks.
Change:Cretan archer HP 11-> 13, range 5-> 6, ability range 0-> 1, speed 3-> 4. It's also added category [Hellenic].
Reskin:Roman Castrum recieved grey, more stone like castrum image. Old image (with slight changes) is moved to alternatives skin pack. 1.012 10/02/2023 Only iOS Change:New button to set production in multiple factories at once
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New skins: Hastati, Principes
Also many many other changes, see version 1.011 09/07/2023 New MAP EDITOR and Sandbox option!
Fix:Map panning/scrolling lags in AI turn is fixed
Fix:Player end turn part of AI (instinct actions) got speeded up.
Feature:Blinking for effects icons that will vanish in next turn.
New units:
Ribat - middleeastern mega building. Exceptionally small, but also without capability to train Trebuchet. It doesn't have attack, but heals and/or converts. It can deploy assasin.
Acropolis - hellenic mega building. Similarly to Monastery - it heals and has no attack. It can use blessings.
Dytynets - slavic mega building. Has cannonball attack once gunpowder is researched, just like Fort.
Oppidium - celtic mega building.
Shiro - japanese mega building.
Tate ashigaru - japanese fast shielder.
Leper Knight - another military order added. Basically pricier Zweihander, but categorised heavy infantry, a little weaker in attack and with Herb Protection ability.
Mounted Leper Knight - basically pricier Shield Knight with Herb Protection ability.
Templar sergeant spearman - armored spearmen, but categorised reigious.
Templar sergeant cavalry - light cavalry, but categorised reigious.
Citizen Hoplite - hellenic chepest infantry. Weaker swordsman, but with [Big shield weilder] category, making it eligible for phalanx.
New upgrades:
To Leper Knight - upgrade for two newly added units.
New map unit:
Japanese Hero - not saying who the image shows.
New skins: Hastati, Principes
Rebalance:All mounted archers are given ability of melee attack with light cavalry bonuses and differing power. Beware - can be counterattacked.
Horse Archer melee attack 4/5/6.
Horse Poison Archer melee attack 4 + poison.
Yabusame melee attack 2.
Cuman Horse Archer melee attack 3.
Mongolian Horse Archer melee attack 3.
Boyar melee attack 6.
Horse Crossbowman melee attack 5/6.
Camel Archer melee attack 5.
New terrain:wheat Fields
New Historical maps:Battle of Poitiers
New random maps:Opportunity 50x50, Cozy 50x50, Forestry 50x50, Open field 1v1 updated.
New FAN maps:2 new maps
New Scenario maps:Siege of Constantinople
New Mapeditor feature:You can set Skins to units by triggers
many many more changes - see version log in-game. 1.010 08/12/2023 Cosmetics:Selectable Loading screens and Unit skins/skinpacks!
Daily gifts:You can collect gems and cosmetics daily by playing multiplayer matches!
UI:New floating-confirmation possibility for Waypoint/Building constructions/Some "spawner" abilities (like Explosive barrels on Demolitions ships)!
UI:Melee units have a little animation on attacks, also elephants have some dust-cloud beneath their feet
Fixes:Some bugfixes 1.008 06/14/2023 1.000 06/01/2023
Age of Strategy version 1.029
Updated At: 2026-02-20
Changes: Language:Language selection options
New multiplayer scenario maps:Faction war 50x50
New campaign:History Of Hunters
New campaign:The Sea People
New random maps:Migration 35x35,Bosque Sombrio 35x35,Prison Fight Remake 25x30
New multiplayer scenario maps:Camp User Spanish Reconqista Multiplayer 75x75
New Scenario map:Siege of Constantinapole
New Units:
Master Chinese Cavalry
Elite Chinese Cavalry
Master Chinese Horse Archer
Elite Chinese Horse Archer
Qing Bannerman
Change:Qing Bannerman got balanced
Change:Battlefield blacksmith abilities affect only Culture neutral and European units
New Skinpack: Holy wars:
Join us on Discord, links are in game under "Others" button!
Maybe your idea will be in the next update
Age of Strategy version 1.028
Updated At: 2025-11-12
Changes: New Units:
Master Chinese Spearman
Elite Chinese Spearman
Master Chinese Archer
Elite Chinese Archer
Leader Tlacochacaltl
New campaign:Invaders Campaign
New maps:In maps from FANS section(2)
New GEM source:FANS maps give gems too on completion!
Balance:Docks (building) now is counted as Military Building for the sake of I. Development Age requirements.
Balance:Galley, Trireme and Turtle ship upgrades are now counted as core unit upgrades for the sake of Age requirements.
Graphics:Improved visuals for Jaguar and Eagle Warriors
Fix:The AGE advancing Tutorial is fixed now
Change:Coolguy got nerfed
Age of Strategy version 1.027
Updated At: 2025-08-14
Changes: Aug 14, 2025
Version 1.027
+For yesterday's update:
New tutorial map: About the AGEs + Help section have writing about Ages
New random maps:Deltas 35x35,Vikings Land Sco 50x50,Age Of Rock 50x50
New campaign maps: in Anocobra(1)
New campaign maps: in FAN maps(1)
--------
BIG Change (Overhaul) - Age Techs:
Whole gameplay - a lot of units and more importantly - techs are now split into ages by introducing required age techs, which can be researched in TC or Advancement Center after meeting requirements.
Initially only very basic units and techs can be produced.
Age techs unlock things, but also grant a lot of techs which are 1 age tech behind.
I. Development Age
requirements:
- 1 Military building (construct e.g. barracks, archery or stables).
- 1 Invention building (blacksmith, advancements center or culture-specific buildings) .
II. Expansion Age
requirements:
- 1 Base unit upgrade (any of the techs upgrading main battle units like swordsmen or knighs or granting main battle boosts, except typical blacksmith boosts)
- 1 Support unit upgrade (any of the techs upgrading archers, specialised anti-units and other techs boosting them or unlocking support abilities)
- 1 Mega building (e.g. Castle, Monastery, Harbor) .
III. Golden Age
requirements:
- 1 Base unit upgrade II (any of more advanced tech upgrading main battle units e.g. To Man-At_arms, To Cavalier, Warpaint, Bronze Masterworks)
- 1 Support unit upgrade II (any of more advanced techs upgrading archers, specialised anti-units or unlocking support abilities, e.g. To Arbalest, To Halberdier, Mask of Oni, Auxila Summons)
- 1 Adv. technology (various late game techs, like Reach, Hoop-and-Stave Cannon Construction, Navigation, Medicine) .
New Units:
House of Warriors - new american factory building (replacing Primitive Hut)
Elite Aztec Spearman
Elite Aztec Archer
Elite Aztec Slinger
Change: Aztec Archer can be trained from TC
Change: Contracts can now also be researched in Barracks, Archery Range, Stables and Advancements Center
Change: Both upgrade techs of spearman unit (To Gisarmeman and To Halberdier) cost 3-> 4
Change: Advanced Ballistics doesn't require Field Artillery anymore.
Change: Elephant Castles tech no longer requires Spacious Chariot.
Age of Strategy version 1.025
Updated At: 2025-05-03
Changes: May 3, 2025
Version 1.025
UI Changes:
Player Profile page (by clicking on avatar in eg. chat)
Friends module
Campaigns show completeness (started / completed / completed with 3 stars)
Mapeditor new feature: Triggers for the endless possibilities.
Mapeditor new feature: auto decoration button
Notification about 'Your turn" in multiplayer games
Unit HP bar is more visible
Map scrolling accelerated
Page numbering on Upgrades section.
New Units:
Chinese Commander
Chinese Barracks
New campaign:First Crusade
New maps: in FAN maps section (1 maps)
New random maps:Northern Cascades 50x50, renewed Faction arena map 42x42
Feature: using mapeditor triggers you can change ability range + ability power of units
Bug:Taxiarchos got nerfed temporarily because of an engine limitation
Age of Strategy version 1.024
Updated At: 2024-12-02
Changes: Dec 2, 2024
Version 1.024
New Units:
Chinese Horse Archer
Chinese Cavalry
New random maps:Sand Scorpion 50x50
New campaign maps: in Wildlands(2)
New campaign maps: in Anocobra(1)
Change:Great Flag aura range 4-> 6
Change:Petardier and Demolition ship Explode Self can now target self too.
Change:Mamelukes were missing [Heavy armored] category.
Change:Hastati can be trained in TC and village.
Fix:Horse Handgonneer didn't have ability power properly set. Now ability should deal intended damage.
Fix:Noyan Promise couldn't properly target.
Fix:Board Ship ability was set with a varying range, so Carrack with default ability range -1 couldn't use it.
Fix:Removed unused Wagon aura.
Fix:Hungarian Hussar can no longer be affected by Battlefield Blacksmith abilities.
Engine Change:Player get notified if opponent stopped its production in a building
Fix:Effects staying on units are handled properly when re-applying/casting same effect
Fix:You can no more enter into ally carriers (in those special cases you were able)
Fix:On statsheet some excess commas are now removed
Age of Strategy version 1.022
Updated At: 2024-10-11
Changes: Oct 11, 2024
Version 1.022
New Units:
Chinese Archer
Chinese Ge weilder
Chinese spearman
New campaign:Wildlands
New random maps:Cross Roads 30x30, Strategic Invasion 30x50, Sand Scorpion 50x50,Circle Of Death Ffa 6 50x50,Winter War Sco 50x50
New skins:In Renaissance pack
New skinpacks:High Middle Ages, Etruscan
Changes: Nordic category to Norman Lancer
Cannoneers stats changed +hp +p.armor
From now village can invent town patrol tech
Hwacha can move and shoot in same turn from now
Great flag is occupiable
Age of Strategy version 1.021
Updated At: 2024-08-22
Changes: Aug 22, 2024
Version 1.021
New campaigns:Across Worlds, Anocobra
New maps: in Historical maps section (1 maps)
New maps: in FAN maps section (3 maps)
New random maps:Scorched Wasteland 31x31
New multiplayer scenario maps:Faction Arena 46x46, Castle Fight 2 40x40
New skins:Renaissance pack
New game modes: for local and multiplayer matches:
Last TC standing
Regicide
Capture the artifact
Nomad
New mapeditor features:Several new options, including inheriting units from preceding campaign map (for campaign designers)
Engine change:Cooldowns now kept between transforms of the unit (if the new form also has that effect)
Engine change:Summoning abilities will consume sacrifice costs AFTER summoning is successful (so no longer accidentally cancelled summons will take your sacrificed units)
Fix:Messages are shown only for the interested players: new tech invented, pop limit reached, unique or legendary rule, factory limits reached, also ALL messaging triggers
Fix:Factories inventing a tech will no longer re-start same tech invention again
Bugfix:War canoe didn't remove terrain drawbacks for units it can carry.
Bugfix:Organ gun was not requiring Gunpowder tech before.
Change:Galley line p.armor decreased. 6/7/8-> 4/5/6
Change:Trireme line p.armor increased. 3/4/5-> 4/5/6
Change:Foot Knight and all other with same bonuses (Mercenary Foot Knight, Nordic Warlord, Huskarl, Spartan Hoplite, Taxiarchos, Jaguar Warrior , Rajput, Legionary, Pretorian, Druzhinnik, Teuton Foot Knight) bonus damage vs [Medium Infantry] +30% -> +45%
Change:Knight and all other with same bonuses (Axe Knight, Crusade Cavalry, Crusade Knight, Crusader Leader, Mounted Templar Knight, Teuton Knight, Teuton Lancer, Companion Cavalry, Samurai Cavalry, Daimyo, Disband Knight, Hussar, Lord Knight, Condotierro, Gallic Cavalry, Arabic Cavalry, Amir, Noyan, Reiter, Centurion, Equites, Auxilary Cavalry, War Elephant, Persian Elephant) bonus damage vs [Heavy Infantry] +75% -> +65%
Change:Chariot and all other with same bonuses (Celtic Chariot, Shield Knight, Catahract, Lazarus Knight) bonus damage vs [Heavy Infantry] +60% -> +50%
Change:Battlefield blacksmith ability range +1, Makeshift Tools ability Mend Rate +2 -> +4, all 3 of abilities lasts 3-> 4 turns.
Change:Macemen damage bonus vs Heavy Infantry +100%-> +50%+6.
Change:Flailmen no longer ignore armor. Attack power 12/14-> 9/11, but weapon effect dealing straight armor ignoring damage vs flesh and blood enemies is added with power 4/5.
Age of Strategy version 1.020
Updated At: 2024-07-07
Changes: Jul 7, 2024
Version 1.020
New unit:Organ gun - aoe anti-unit siege weapon.
New building:Teocalli - mezoamerican mega.
New feature:Setting Avatar option for yourself to appear on profile label and in multipalyer chat.
New campaign:Crusade Reborn
New random maps:Great Lake 75x75
New campaign map:in Terror of the Seas
New maps: in FAN maps section (1 map)
Fix:Harbor no longer leaves unit carried alive when destroyed. Actions corrected to 2 at start.
Fix:Balista Shot damage. Changed bonuses from value to pure percentage for that.
Change:Harbor no longer leaves unit carried alive when destroyed.